Distributes systems are systems where components located on different networked computers communicate and coordinate their actions by passing messages. They appear as a single system to end users, but under the hood, they’re a network of autonomous machines.

Characteristics

CharacteristicDescription
ConcurrencyMultiple components operate at the same time.
Lack of global clockNo shared time; each machine has its own clock.
Independent failuresComponents may crash independently.
Message passingCommunication happens via network, which is unreliable and slow.

Why build distributed systems?

  • Scalability: Handle large volumes of data/traffic.
  • Fault Tolerance: No single point of failure.
  • Geographical distribution: Serve global users with low latency.
  • Resource sharing: Compute/storage resources can be shared across nodes.

Key Components

  • Nodes: Independent machines (physical or virtual).
  • Network: Communication layer ( TCP, HTTP, gRPC, etc.).
  • Middleware: Handles messaging, coordination, serialization (e.g., Kafka, gRPC, Thrift).
  • Coordination services: like Zookeeper or etcd.

Challenges

ProblemExplanation
Network FailuresPackets get lost, duplicated, or delayed.
Partial FailuresOne part can fail while others continue.
LatencyVaries and is unpredictable.
Data ConsistencyKeeping replicas in sync is hard.
Clock SynchronizationClocks can drift. NTP helps, but isn’t perfect.
SecurityCommunication must be encrypted and authenticated.

Theoretical Foundations

1. CAP Theorem

You can only have 2 out of 3:

2. FLP Impossibility

No deterministic consensus algorithm can guarantee progress in an asynchronous system with even one faulty node.

Design Principles

PrincipleExamples
IdempotencyRetry-safe operations (e.g., PUT, DELETE).
StatelessnessMakes scaling and failure handling easier.
Eventual ConsistencyAccepting temporary inconsistency in favor of availability.
BackpressureSystems should degrade gracefully under load.
Retry with JitterAvoid retry storms.

Common Patterns

  • Leader Election – For coordination (e.g., Raft, Paxos)
  • Sharding – For horizontal scaling of data.
  • Replication – For availability and fault tolerance.
  • Consensus Protocols – To agree on state (e.g., Raft, Paxos).
  • Distributed Transactions – 2PC (blocking), Saga (non-blocking, eventual).

Real world examples

System TypeExample
Distributed DBCassandra, MongoDB, CockroachDB
Message QueueKafka, RabbitMQ
File SystemsHDFS, Ceph
CoordinationZookeeper, etcd
Container OrchestrationKubernetes

Tools and Tech

CategoryTools
CommunicationgRPC, REST, Thrift
Coordinationetcd, Zookeeper
OrchestrationKubernetes, Nomad
MonitoringPrometheus, Grafana, OpenTelemetry
TracingJaeger, Zipkin
LoggingELK, Loki

When to Use a Distributed System

Use when:

  • One machine can’t handle your compute/storage needs.
  • You need high availability and fault tolerance.
  • You’re dealing with geo-distributed workloads.

Avoid if:

  • A monolith works well for your current scale (added complexity ≠ better).
  • You don’t have the ops maturity or infra budget.